Keyboard Controller
public class KeyboardController : IController
{
private Dictionary<Keys, ICommand> controllerMappings;
public KeyboardController()
{
controllerMappings = new Dictionary<Keys, ICommand>();
}
public void RegisterCommand(Keys key, ICommand command)
{
controllerMappings.Add(key, command);
}
public void Update()
{
Keys[] pressedKeys = Keyboard.GetState().GetPressedKeys();
foreach (Keys key in pressedKeys)
{
controllerMappings[key].Execute();
}
}
}