My name is Justin Holewinski, and I am a compiler engineer at NVIDIA working on graphics shader (DX12/Vulkan) and compute (CUDA/OpenCL) compilers. Prior to this, I was a Ph.D. student at The Ohio State University, studying compiler technology and high-performance code generation for heterogeneous architectures.

In my personal time, I enjoy exploring high-performance code generation for high-productivity, high-level languages. Specifically, I enjoy looking at high-performance compilation for game engines and game scripting languages, including the graphics pipeline, physics simulations, and shading.

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