MonoGame and Game Implementation Topics
MonoGame Documentation
File I/O options (for level loading and possibly saving)
- The content pipeline can be used to load xml files, but it is somewhat restrictive and therefore not recommended. See here or here if you want examples anyways
- Working with files using .NET objects
- Partial examples of files for input
Note: since MonoGame is essentially XNA, you may find documentation and examples in XNA to be useful. These links are not actively maintained and so may be broken.
All msdn.microsoft.com links are effectively broken due to redirection the root level documentation to https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb200104(v=xnagamestudio.41)?redirectedfrom=MSDN
XNA Documentation
XNA Tutorials
Other 2D Game Development Information and Tutorials
Distribution and deployment